Days Gone All Ambush Camps Map And Complete Locations Guide

Surviving the harsh wilderness of post-apocalyptic Oregon in Days Gone requires more than just excellent motorcycle riding skills and quick reflexes against Freaker hordes. Players must also contend with hostile human factions that establish heavily fortified outposts across the regional map. This comprehensive guide outlines the vital locations and strategic benefits of clearing every single enemy compound to maximize your chances of survival.
The Value of Hunting Down Enemy Fortresses
Clearing out these hidden strongholds is highly beneficial for progression because it permanently clears regional fog from your map screen. Additionally, discovering the underground bunker inside each camp reveals the exact locations of historical collectibles, valuable crafting recipes, and local infestation nests. Overcoming these outposts also rewards Deacon St. John with significant trust points and credits at nearby survivor settlements.
Many players find that taking down these groups early makes navigating the open world significantly safer during nighttime exploration journeys. Eliminating the snipers and roadside ambushes prevents your motorcycle from taking sudden, catastrophic damage while traveling between story missions. Preparing your loadout in advance ensures you can systematically reclaim the wilderness from these dangerous marauder factions.Mapping the Northern Regions from Cascade to Belknap
Your journey begins in the Cascade region, which contains three distinct outposts hidden within the dense woodland canopies. The Cascade Radio Tower camp is encountered early during the main story, while the Jefferson Tunnel and Horse Creek locations require independent exploration to uncover. Each of these zones features unique high-ground advantages that enemies will utilize against aggressive frontal assaults.
Moving west into the desert landscapes of Belknap reveals another three critical encampments that challenge your tactical positioning. The Bear Creek Hot Springs camp is nestled within tight rock formations, making stealth entry highly advisable for under-equipped survivors. Players must also clear the Belknap Crater and Black Crater outposts to completely secure the northern half of the world map.Securing Lost Lake and the Southern Territories
The central valley of Lost Lake features two dangerous compounds that directly threaten the stability of Iron Mike's local community. The Deerborn Ambush Camp sits atop a ridge that requires careful climbing, while the Berley Lake outpost is surrounded by open marshlands. Eliminating these threats ensures a much safer passage when shifting your focus toward the late-game southern districts.
The final zones of Iron Butte, Crater Lake, and Highway 97 contain the most heavily armed military factions in the entire game. The Wagon Road and Redwood RV Park camps in Iron Butte feature advanced traps and body armor that demand high-tier weaponry to pierce. Down south, the Spruce Lake and Aspen Butte outposts guard vital passages near the volcanic crests, while the Bare Bay camp controls the swamped roads of the far southeastern border.Tactical Approaches for Successful Camp Infiltration
Approaching these outposts requires a dynamic balance between quiet assassinations and explosive battlefield execution depending on your current gear level. Utilizing residue bolts from a distance can cause heavy armored enemies to turn against their allies, clearing the area without depleting your primary ammunition reserves. Alternatively, smart players often loud-shoot to attract a nearby wandering Freaker horde directly into the enemy gates to clear the perimeter efficiently.
Once the combat settles, your main priority is to locate the hidden metal hatch leading into the underground bunker system. Interacting with the tactical maps inside these bunkers updates your main UI with permanent points of interest and essential upgrade blueprints. Taking the time to secure these locations transforms the dangerous environment into a network of reliable fast-travel points.